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Cornipes- Apex Predators WIP

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Some creature designs that I did for :iconcornipes:
Submitting them as a work in progress for feedback purposes. These guys are only the apex predators of the island, I plan on making a bunch more smaller animals for them to eat and such later on. This description was written at 3 am so please forgive spelling and grammar errors. I wanted to submit it to my Stash and come back to it but my stash refused to save the description and I don't have a word processor on this computer yet so... here we are.

Fairly certain the Nemean Lion will not keep its title, as this island is called Cornipes. Nemea is an actual place that probably doesn't exist in this world. So that sounds a little silly. But it's too late to figure that out now.

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Scentific Name: Aerorex (Aerorex)
Common Name: King Dragon, Sky Dragon, Sky Serpent, A-Rex
Class: Mammal

Description: Generally described as an absolutely massive serpentine creature with a camel-like head, A-Rex are actually mammals and not reptiles at all. They are warm blooded creatures that are covered in a thick coat of fur on their undersides and brightly colored feathers over their backs, necks and tails. A large plume of feathers adorns the tip of their tails, generally used as a steering and balance mechanism, but they are a non-aggressive species and will wave and fan their brilliant tails as a warning as well. They are the largest creatures on the island of Cornipes and are the apex of the apex predators- few other animals can reach them in the upper atmosphere, let alone pose a threat. Their legless bodies are usually well over 100 feet in length when uncoiled, but their organs are small for their bodily size, all of their mass dedicated to powering their massive wings and large, complex brains, leaving the rest of their bodies largely free of any weighty substance. For their length, they are lightweight and nimble creatures. They sport three interlocked sets of feathered wings of appropriately impressive span bordering on 90 feet each, which they use to fly about, flight being their primary form of locomotion. Despite looking like snakes, they cannot effectively slither like one, they do not have the intricate muscle structures on their bellies to do so, so they instead crawl about like bats on land, using the three clawed digits on the ends of the top most set of wings. These digits are powerful and designed for grabbing- they hunt by swooping down from the sky onto prey on land, either crushing the animal with their comparatively massive weight or simply grabbing the animal in their jaws. However, larger prey may need to be subdued, which is where the large talons come into play. Despite this hunting style, Aerorex do not have very impressive eyesight. Their eyes are small and useless due to the bright lighting conditions that they spend most of their time in. Prey is instead found using a set of feelers on the face and head, which can pick up electrical charges in the air and trace them back to their sources, down to the smallest of creatures. They obviously target larger prey rather than smaller ones, things that are small enough to carry in their jaws but large enough to be effective food. Their large size leads them to spend most of their adult lives hunting, up to 18 hours a day.

Distribution: Siccabis
Habitat: Lives a solitary life in the high atmosphere over deserts and grasslands, usually way out of sight of animals on the ground. Seeing an Aerorex is a very rare occassion, thanks to their light coloration and tendency to fly so high and so far that they are but white blurs among the clouds. Superstitions say that seeing one (that isn't hunting you anyway) is an omen of good fortune. They are a diurnal species, meaning they only are active in the day time, and they roost at the very tops of mountains at night to rest.

Classification: Apex Predator
Diet: Carnivore, specifically large desert dwelling creatures on land or in the sea
Danger: Moderate. They are passive creatures that generally only wish to be left alone, and spending most of their time high above the clouds generally ensures this. However, they do land occassionally and if crossed or threatened, their massive size makes them an immediate danger to any taurs that happen to be nearby. They are particularly notorious for being protective mothers and will immediately crush anyone or anything that dares threaten its offspring. Males can also be unusually aggressive while courting a female.

Life Cycle: Though mammals, Aerorex lay eggs like birds do. The eggs are laid once every forty to fifty years and only hatch if first fertilized by a male. Only one to three eggs are laid at a time and only a mating done at least 10 months prior will successfully fertilize the egg, so Aerorex are notoriously few in number- their reproductive rates are low and slow. This is why the species is so protective of their young- they are few and far between. The species has no mating season, simply due to their reproductive complexity, and will mate whenever there happens to be two of them in the vacinity of one another. Females are stationary, choosing territories and living there for the vast majority of their lives. Males on the other hand are highly mobile and will travel vast distances to search for females, not usually bothering to claim a certain area or territory for his own. Upon finding a female, they will usually bum around her territory for a few months to a year- making displays, marking landmarks with his musk secreted from glands behind his head, trailing the female on hunts and occassionally leaving her gifts at her roost, usually food items. If he is impressive enough, he will eventually be allowed to mate with her, which is also a long and arduous process. He'll then be allowed to hang out for another year or so, occassionally mating a few more times just to be sure. If no eggs are laid by the end of the year however, he will either move on or be forced out of the territory and be on his way again. In some cases the male never actually bothers to leave and may shadow the female for his entire life, hunting on the outskirts of her land and simply following her around at a safe distance. If the fertilization is a success, the eggs will be laid in a nest of some sort, usually made out of trees piled together in an almost hut-like fashion, and left to incubate and grow. The male and female both care for the eggs, hunting constantly to build up a supply of meat for the hatchlings while simultaneously feeding themselves. The nest is constantly kept up, trees plucked and replaced, with leaves used to cushion the eggs in a cave or on a cliffside. The eggs are hardshelled and protected from falls and debris, but are still meticulously looked after despite being very self-sufficient. They hatch in three years, yielding large self-sufficient hatchlings. Aerorexlings can fly days after hatching and are born with a full set of teeth and claws. They still spend ten years living off of their parents, learning social behaviors and how to fend off other A-Rex, how to hunt and how to play and such. They spend most of their time clinging to the feathers of their mother's back with their talons. Their father will usually disappear sometime during this, off to find another female to mate with but he will often cycle back to the territory if his search is consistantly unsuccessful. After ten years, the hatchlings are usually large enough to fend for themselves, often being well over 50 feet long at this point. They will start to wander father and farther from mom, male yearlings may start shadowing their father as he cycles through nearby territories searching for females to breed with. Gradually, the yearlings wander father and father away until they do not come back at all. Aerorex are not fully mature until age 18 but they often begin to fend for themselves at an earlier age than that. They are remarkably long lived creatures and can live for well over 100 years if they are lucky. However, their fame and beauty often leads to hunting and poaching from more advanced creatures, and their difficulty reproducing leaves them very few in number. Males often die young in disputes over females.

Behavior: Aerorex are a solitary species, living alone in vast territories that can spread for hundreds of miles, often most of it being set over the ocean. The sky is their domain and they are rarely seen out of flight, so the majority of territories are spaced in the sky, way up high beyond the sight, sound or scent of land-dwelling creatures. They are uncontested kings of the sky. But their large size and flight requirements means they require vast amounts of food, so most of their lives are spent hunting. They hunt by flying over land or sea, using their electrically charged feelers to seek out charges that match the profile of large, easy prey. Perfecting this technique takes a lot of time, patience and practice- every animal has its own electrical signature, but learning what each signature is can only be done through trial and error. Many young Aerorex die when they attempt to catch a whale or large sea based creature that is simply too big to fly away with and they drown. But most learn from following their parents on hunts what is generally a good signature to follow up on. Once a target is pinpointed, the rex swoops down in a slow sweeping dive that can take hours to complete from their place in the sky, leaving them plenty of time to survey the area, to search for obstacles, to identify multiple targets and so on. They are slow, calculated planners that hunt based on careful timing and observation. They will often shadow their prey, waiting for targets to get into a group or relatively close proximity so as to grab multiple targets at the same time. Once everything is in place, the Aerorex will swoop and dive and land right on the target, either sweeping low to grab it in its jaws without having to stop flying, or simply coming crashing down on their prey with a massive force, crushing the target to death with their body's weight. Their wings are long and narrow, tapering to give ultimate control, gliding and stamina. They can fly for days and swoop and dive like bombers in a war, they are an impressive creature to behold. Considered gods by many, some believe that they are magical or good luck, capable of extraordinary things. But they have no magical abilities. They are immune to electricity but this is purely because their bodies use it as a tool- their feathers are highly conductive, almost metallic in nature and consistency, to protect them from lightning strikes during storms while also maginifying any electrical signatures picked up by the feelers on their heads. This makes the feathers of an Aerorex highly valuable- hard to the touch and very shiny, they make beautiful jewlery and the rarity of the animals they come from makes the feathers immensely valuable. But they are clever, crafty and impossibly large, making them almost impossible to kill and even more difficult to approach. It is said that the only centaur on the island of Cornipes able to successfully kill an Aerorex went on to found the city of Siccabis in its nest. While this is most likely simply a wives tale, the city of Siccabis is often represented by the image of an Aerorex.




Scentific Name: Basillious Cornipous (Basilisk, Basilisks)
Common Name: Basilisk, Hell's Serpent, Cave Dragon
Class: Reptile

Description: Generally described as being a large snake-like creature, Basilisks are most known for their long, sinuous bodies and their slithering, crawling, snake-like nature. They move on six, muscular legs that are folded sharply at the joints, designed for climbing rather than running. Each limb ends in a large clawed four-toed foot, and each foot posesses a dexterous thumb-like toe that can be used to grab and pull and rip and rend. They have long muscular necks with broad, blunt, rectangular heads. Their eyes are pupiless white and self-illuminating, full of a viscous substance that glows brightly in low light, a mechanism designed for their lives at the shadowy bottoms of the darkest caves. Their toes are webbed for swimming, their bodies flexible and their limbs powerful to allow them easy movement in water as well as on land and up mountains. Their tails are similarly long and powerful things that can lash through buildings and trees to clear paths or rip up the hinding places of prey. The skin is thick, slick and covered not in scales but a slick, leathery skin that seeps a nasty, oily substance from which a rotten smell eminates. Their bodies produce a massive amount of toxic chemicals that are released constantly through heavy sacks in the crook of each one of their six legs so that every step squeezes out a rotten gas that, if breathed too consistently, will kill most other creatures. The gas is sulfuric and burns the soft tissues- the eyes and nose and mouth of victims bleed and foam while the lungs gasp for oxygen. Most victims suffocate but those that walk away walk away gagging and convulsing, the gas laden with the Basilisks' primary weapon- a powerful neurotoxin that destroys nerve cells and dissintigrates tissue until the body is paralyzed, the lungs stop and brain suffocates. Centaurs are not known to fall victim to this toxin with any frequency- the smell and burning sensations often drive smarter animals out of the area long before the proximity becomes dangerous, while cloth covers for the mouth and eyes (particularly those that are wet) are often more than sufficiant protection from the gas, even if the Basilisk is at arm's reach. But the gas kills vegetation in droves and leaves a trail of dead animals for the Basilisk to come back and eat at its leisure. They are scavengers moreso than predators, using their toxic stench to kill animals without actually making an effort, but thier mouths are lined with needle-like teeth and their saliva is rich with that black neurotoxin, giving them a far more deadly bite to use when necessary. Their skin is always black or dark gray with sometimes faint "running" spots or stripes as they are a nocturnal species and only crawl to the surface at night. From nose to tail tip, they average about 85 feet in length and anywhere from 18 to 26 tons in weight.

Distribution: Silva
Habitat: Dark caves, crevices and rock formations underground, but capable of hunting in the forests of Silva, they are sometimes found there at night, slithering through the trees.

Classification: Apex Predator
Diet: Carnivorous Scavenger, they will eat almost anything that was once an animal but largely scavenge and steal carcasses from other smaller predators 
Danger: Extremely Deadly. Basilisk are voracious and nondisciminant about their food sources, they will eat and attack anything that comes within range. They kill with a highly sulfuric gas that they secrete from glands beneath their limbs. It smells like rotten eggs and burns the nose and eyes of anything nearby. If too much time is spent in the noxious cloud, death is almost assured. Even leaving the cloud does not save most creatures, the cloud carrying toxins that can be absorbed into the bloodstream through the lungs and lead to massive neurological damage, and eventually death. Approaching a Basilisk is an all around bad idea.

Life Cycle: Basilisks are thankfully the slowest reproducing species on the entire island of Cornipes. They live long lives of about 50 to 60 years, but can only reproduce a few times in that vast period. They are too preoccupied with eating and collecting trinkets and items for their vast networks of rocky caves, and are so aggressively territorial that they are more likely to kill a potential mate before they ever consider courting it. Their courting process is long and arduous, violent and dangerous. A wandering male or female that stumbles upon a Basilisk of the opposite gender will often be forced to live on the surface for long periods of time, until it can earn the trust of the resident Basilisk and be allowed down into the vast network of caves that they usually call home. This process usually takes months and requires the hunting of a lot of animals in order to please the resident Basilisk. Once allowed in, the Basilisks may never again separate from each other. Most cave networks have three to ten basilisks living in them at any given time (these groups are called 'covens'). However, they are still aggressive creatures and prefer to live in smaller rather than larger numbers. Like all reptiles, they lay eggs once every forty to fifty years- at the most frequent- each female only laying one to three eggs at a time. Females become highly competative during this time and may raid the nests of other females in the coven to ensure the survival of their own offspring. Despite their aggressive nature, Basilisks are powerfully dedicated mothers and protect their offspring visciously. Males, on the other hand, are not so involved. Males are submissive to females in all situations, and will usually bring food for the queens and their offspring, but will not do any actual protecting or interference between females in the coven. They prefer to simply stay out of it all, and just wait until someone goes into season. Males are, for this reason, more plentiful than females in this species. Eggs incubate for only 6 months before hatching and, once hatched, the baby Basilisks are fairly helpless, with no teeth and no toxins in their blood. It takes eight years for the toxins to develop fully and it's another four to six before the baby basilisk is fully mature. Until then, they rely on their mothers for protection and food, and usually do not even venture outside of the cave until they are 14 years old. Females are usually chased out of their home covens or otherwise will choose to leave if the competition is too great. But males may stick around for a while. Some never leave their home covens, at least not until the population and competition for space and food becomes too great.

Behavior: Basilisks are violent, competative, viscious animals. They spend most of their time in the deepest, darkest reaches of the earth, some never having to even leave their caves, living off of the other cave creatures that dwell with them in the dark. They are a long-lived, resilient species able to go years without eating a single morsel, but often choosing not to. Instead, they are gluttonous, able to kill with a single swish of a tail or a breath of a whisper, they kill a lot and eat often, often burying or storing carcasses that can't be finished. They very rarely leave their cavernous homes. The polar opposites of Aerorex in every which, way, shape and form, seeing a Basilisk is considered an omen of death and destruction. As they wander through the trees, their toxic emissions kill plants and livestock in this dark path of dankness and death that can persist for months afterward and smells horrid, of rotten eggs and old blood. Basilisks are considered a danger to centaurs, as they will kill taurs in the interest of food and are difficult to avoid at night, nearly invisible in the darkness. All they have to do is walk passed a farm to kill all of the crops, wander near to a town to choke and burn inhabitants. No, Basilisks are not taken lightly by the masses and great bounties are often put on any that spend too much time on the surface. Fortunately, most Basilisks only surface once or twice a year, if that, and the adults often stay away from the brightly lit towns and cities. Basilisks are easily deterred by bright lights and fire as the glow hurts their photosensitive eyes and they, like snakes, have no eyelids. But they do a lot of damage by simply existing so cautious culling of the local population is almost always insisted on. Despite this, they are biologically invaluable creatures. Their neurotoxins, when administered in small doses or diluted with syrups make a wonderfully effective anesthetic and pain killer or numbing agent. If ingested, its known to be euphoric, calming, and relaxing, and if drizzled over a fire, the fumes can have a similar effect but over a longer period of time. Consistent use is obviously dangerous, but it is used in a wide variety of medical remedies and can be used to cure seizures, can reverse a wide variety of poisonings from plants, and is most notorious for being the only know remedy for the venom of spiders. The blood or toxins of a basilisk are proven to be a powerful spider repellent, and the fumes from its orifices kill chickens almost instantaneously (while still leaving the meat edible, unlike most creatures poisoned by basilisks, most meat becomes laden with the toxin and is inedible but not chickens). It's a useful substance, while the skin, if cleaned of bodily fluids, makes a wonderful wet suit and the hyde tans to a most luxurious leather. The eyes retain their brilliant glow, even after death and are used in lanters and street lights. The bones are heavy and dense and make powerful weapons, while the fangs are often used as darts or needles for surgical proceedures. It's widely believed that a dead Basilisk is more valuable than a live one. That being said, they are powerful creatures and difficult to kill. Though thought of as unintelligent, they are actually relatively smart for their tiny brains and guard their weak-points (the glandular sacs in the crooks of their limbs) dutifully. They are also very sight oriented and are easy to fool with excessive movement (their vision blurs moving objects, particularly when they are lit up or brightly colored), but can also be subdued with the use of shiney objects. Like the dragons of legends, Basilisks build and decorate their caverns out of shiney, reflective objects, most notably coins and valuable gems often stolen from knights and travelers. They can create surprisingly intricate structures seemingly on accident out of this need to aquire and hoard visually appealing objects. Like their young though, they guard this treasure with their lives.




Scentific Name: Nemean Lion (Lions)
Common Name: Lion, Stoneback
Class: Synapsid (mammal like reptile)

Description: Large, tough, powerful animals, lions are generally described as four-legged rock beasts, as their bodies are covered in thick, massive, boney scaled plating. These scales cover every inch of their forms and are so thick, nothing in the known world can pierce it. Swords and spears simply glance off the rock-hard surface, and the scales overlap so tightly that given getting a spear down between two plates is nearly impossible. They are powerful animals, considered to be one of the most effective predators on all of Cornipes. Though large and very heavy, they are the smallest of the three apex predatory species, standing between 16 and 21 feet tall at the shoulder. They are heavy though, weighed down by all of that natural armor that wraps up even their face, but do not let the stiff armor fool you. These are great predators capable of impressive bursts of speed and granted cat-like movement and flexibility. They are runners and jumpers by build and trade, able to outrun most centaurs at a sprint. Their limbs are stout and very sturdy, all shoulders and thighs to power their strides and send them bounding after their prey. The tail is short and rudder-like for steering, and the whole body is very front heavy- a massive neck leading down in thick shoulders and a deep wide chest, all muscle used to grab and pull down prey animals. Their face, paws and gaps in their armor are colored the dark black of their skin and is littered with heat seeking cells that absorb both light and heat to give the practically blind lion a crystal clear view of their surroundings. Because it's based largely off of heat, they can "see" prey that is hidden behind obstacles and foliage and are difficult to evade and avoid. The toes of their feet are all lined with these heat-seeking patches, allowing them to not only locate prey at a distance, but to target vital organs and structual weak spots right at the moment of attack. They also have an alarmingly good sense of smell for long distance locating. Males are much larger than females of this species, often breeching 20 feet in height at the shoulder. Females are usually smaller, between 15 and 18 feet tall. Their scales are always dusty and dirty looking in color and design, designed to mimic rock faces. Lions sleep up against rock faces at night and the scales allow them to blend in so they are not ambushed by predators in the night (not that any predators could realistically take them on, but even so).

Distribution: Patria
Habitat: They live in sizeable packs out in the grasslands and fields, retiring at night to the base of mountains and large rock formations where their tough hyde allows them to blend in.

Classification: Apex Predator
Diet: Carnivore, they are exclusively hunters and will only eat fresh carcasses for the most part, they do not often steal from other creatures. They mostly target sizeable prey animals and do not usually stoop to catching small prey items. They dutifully avoid fish as they are too dense and cannot swim in any capacity.
Danger: Moderate. Centaurs are usually too small to ever be on a lion's menu, unless the lion is alone and starving. But even then, centaurs are but a morsel so lions do not bother hunting them as food and therefore generally, the two species leave one another alone. Lions are social animals that protect each other and protect their young dutifully, but they are also intelligent and do not usually bother to start conflict. They are more likely to simply scare away threats than actually charge into battle and kill them. They are defensive, not aggressive. But they are powerful foes that are difficult to slay. If one is crossed, it does not usually end well for the centaur, so they are considered dangerous and should be avoided.

Life Cycle: Like the other two apex species on Cornipes, lions lay eggs in small batches. Their clutches usually include three to five eggs, with six and seven egg clutches not being unheard of. Eggs hatch after about six months of incubation and protection, during which time the mother never leaves her nest's side. Like a crocodile, she will often curl either around or beside it, camouflaged in the rock that makes up the nest construction (unlike most nesting creatures, nemean lions build their nests out of loose stone, not grass). She'll jump up to defend it the minute she senses and approaching threat but will otherwise go out of her way to never leave it, to stay near and keep the eggs warm and comfortable. Her mate and other members of the pack will bring her food and stones for the nest until, and after, the eggs hatch. Lion hatchinglings are small helpless creatures like kittens of a normal feline species. They hatch blind and unable to use their eyes or ears, but they can use their heat sense from the moment they fall from the egg, identifying first their mother, then the rest of the pack. Lions generally stay in thier pack for the entirety of their lives. They are loyal to their families and dedicated to each other. The whole pack plays a role in caring for the alpha pair's cubs, from cleaning and bathing to hunting lessons to fending off predators, everyone has their part. Pack members left in charge are held responsible for what happens to the cubs under their care, and females have been known to chase away or even kill pack members that were incompetant enough to let a cub die in their care. They are very dedicated mothers. Cubs are helpless for another six months- their armor soft and mallable, protecting nothing. It hardens after a year or so, after which the scales begin to flake off and shed themselves every six to eight months until the cub is a fully grown adult at five years of age. After that, the scales are generally permanent. Adult lions do not move away from thier packs once adults. They know the value of numbers, the strength of a pack and will usually only leave their parents if another pack comes along first. Neighboring packs often trade individuals to avoid inbreeding and, depending on the size of the territory, three to five packs can share any one territorial space. It's often many many years before an adult lion finds a mate, but unlike most animals, mates are chosen carefully by nemean lions and, once a mate is chosen, they mate for the entirety of their lives. Courtship usually involves a lot of playing and wrestling, play fighting serving to test the male's prowess and ability to defend his cubs. The pair often hunt together, sleep together, groom each other and travel vast distances in races and competitions designed to challenge one anothers' strengths. If both are satisfied, they will mate, and will continue to mate periodically for the rest of their lives. There is no nemean lion mating season, they do it whenever and where ever. If successful, a female will remain pregnant for about 14 months, before her eggs are laid and the process begins anew. Though all lions may mate in a pack, the alpha female's clutch always takes precidence over the clutches of anyone else. The nests of subordinate females are made farther from the group, not tended to as much, and not watched as closely, so many early mothers lose eggs and cubs for that reason. Fortunately, a nemean lion can survive for thirty or forty years in the wild, giving her plenty of time to catch up. They are a relatively common species.

Behavior: Nemean Lions are a social pack animal species. They live their entire lives in tight-nit groups, run by an alpha male and his mate. The alpha male leads the group to new hunting grounds and sleeping locations for the night, but like in mortal lions, he does not usually participate in the hunting and food obtainment process. As large Apex predators though, he can usually catch his own food without concern. Females, on the other hand, often hunt together, often with their cubs in toe so that they can learn the hunting process and be better protected from predators. They are remarkably intelligent, organized creatures. They hunt as a team, laying traps and stalking prey for vast amounts of time and distance, looking for all the world like natural rock formations sticking out of the grass. But their most impressive feature is their incredible sense of memory and learning. Lions learn fast and they never forget, nothing is more dangerous than a lion once hurt by a centaur. They are considered "man-eaters" and will often kill and destroy any centaurs seen after that- these creatures do not forget wrongs done unto them. Packmates that are lost are mourned by the survivors and the cause of said death is forever avoided with caution. They are incredible learners and with remarkable cognative skills. Some believe the creatures can be trained and tamed like dogs, but the fact is probably more truthfully that they are simply too smart to be tamed. Nemean lions are notorious for figuring out things like tricks or traps. Trapping them is impossible if not done right on the first try. Training them can't be done as they usually figure out that they can eat their trainer instead of the treats, or they simply find out where the treats are being stashed and simply go straight to the source. But it's also true that they never forget. A centaur once saved a nemean lion from drowning in the ocean by towing the sinking cat behind his large boat. The cat never forgot this and followed the man until both of their deaths of old age. This very same centaur stallion was supposedly the man who founded the city of Patria, and the Nemean Lion is considered to be the city's representing animal- the symbol of power, stability, loyalty, and leadership. There have been a number of centaur to befriend Nemean Lions since then, lending some truth to this tale, but the cats are aloof and not terribly trusting. Saving one is difficult for a tiny taur to do realistically without getting swatted at in the process, but it is not unheard of for sure. Nemean lions are generally hunted rather than befriended. Their hide makes the best armor in the land, scales from the neck being used as shields, while smaller scales are crafted into beautiful suits of armor that are heavy but impenetrable. The skin beneath the scales is soft and supple, tanning into a beautifully soft leather than makes the most comfortable clothing and it's dark almost black color makes it super valuable to tailors, right up there with the finest silks. Their meat is also surprisingly edible, having a rich flavor and a very powerful natural spice to it that makes it a delicacy among the elite. Eating a nemean lion supposedly makes one a nemean lion, so many try it. The meat also contains an aphrodisiac that supposedly increases male output. This hormone is made in the cat's pancreas so the organ itself is considered highly valuable and extremely potent in this regard. Large quanities of this hormone is known for having a drunken effect on centaurs that eat it, so many of the island's more potent alcoholic beverages are made, at least in part, with the meat of nemean lions. The eggs of these animals, unlike the adult's dull gray scales, are very brightly decorated, colored a deep purple, black and green to make them obvious against the rocks and easier to keep track of. This means the eggshells are also valuable as jewlery.




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DindellaTheDefender's avatar
I'm not sure which one if my favorite here, especially after reading the descriptions.

I love how insanely deadly your basilisks are and how you fit in how basilisks "turn their victims to stone" here. I think a smaller, brightly colored basilisk with patterned frills that was seemingly less deadly would be very exotic. Perhaps a subspecies. Thinking outloud shh

Aerorex looks like it was sketched traditionally.